[Runequest] Gorp Question
Andrew Larsen
aelarsen at mac.com
Fri May 23 15:29:57 UTC 2008
To my mind at least, a more Gloranthan way of looking at how a gorp operates
is to assume that it senses POW and moves toward it, rather than relying on
mundane senses of terrestrial creatures. Thus it has a strong preference for
sentient beings over non-sentient beings, and for non-sentient beings over
simple organic matter. Perhaps its range is equal to the target's POW in
yards. Thus it can sense stronger beings further away.
Also remember Zoomer gorps, which move at a rate of 1d3+1.
Gorp aren't a threat because it's hard to outrun them. They're a threat
because killing them is difficult. They prefer water, and so are most
commonly found there, but the best weapon against them is fire. They damage
anything that inflicts damage on them, and they slowly destroy armor. They
are, however, quite vulnerable to Disruption. They are also quite hard to
spot in water.
Andrew E. Larsen
On 5/23/08 10:18 AM, "Paul Cardwell" <carpgachair at yahoo.com> wrote:
> Mythworld has viewed them as being sensitive to
> pressure changes in the water and so can zero in on
> movement there. Yes, they are slow, but very
> stealthy. They may even work in small teams (not
> quite packs) so at least one has a chance of feeding.
>
> Remember, they encircle their prey with pseudopods and
> so give little warning until they engulf. Being
> chaotic, there will be individual exceptions of any of
> this.
>
> Paul Cardwell
>
>
>
> --- Lev Lafayette <lev at rpgreview.net> wrote:
>
>>
>> Hmmm... If I take up those proposals a gorp's threat
>> value would decline
>> to almost zero. A 1m/SR movement rate and a sensory
>> range of 1 yard
>> would mean that the only way it'd get to catch a
>> living thing would be
>> by accident.
>>
>> Regards,
>>
>>
>> Lev
>>
>> On Thu, 2008-05-22 at 10:23 +0200, Tomas Björklund
>> wrote:
>>> This is just one man's opinion but ...
>>>
>>> a) Use the movement rate in the rule set you use
>> for your campaign. In
>>> water I would let them either move attached to a
>> surface in which case
>>> the movement rate is the same as on land, or float
>> like a manowar or
>>> jellyfish.
>>>
>>> b) I would say their sensory range should be a
>> yard or so away at the
>>> most. if you want to get scientific about it (not
>> always a good thing
>>> when it comes to fantasy games) you can compare to
>> earth creatures.
>>> This is a creature with very low speed, and no IQ,
>> very much like a
>>> jellyfish, amoeba of fungus it eats whatever it
>> encounters. Thus it
>>> has no need for any senses at all really really,
>> or if it has senses
>>> wouldn't have a sensory range beyond what it can
>> reach immediately,
>>> i.e whatever it can reach withing a few seconds.
>> This presumes there
>>> is some kind of selection involved in it's
>> creation. If it is a
>>> created being it can conceivably have any
>> abilities, like sense power
>>> items a kilometer away, but even then if it there
>> is a sensible
>>> creator at work he/she/it wouldn't give it senses
>> it has no use for,
>>> i.e. again only let it sense things it stands a
>> reasonable chance to
>>> get to considering it's total lack of
>> intelligence.
>>>
>>> Hope this helps.
>>>
>>> - Tom.
>>>
>>> On Wed, May 21, 2008 at 11:49 PM, Lev Lafayette
>> <lev at rpgreview.net>
>>> wrote:
>>> Hi everyone,
>>>
>>>
>>> I'm sure this has probably been asked
>> before.. but
>>>
>>> a) What's the movement rate of a Gorp?
>> It's listed as 1-5 in
>>> RuneQuest
>>> 1st and 2nd editions, 1 in RuneQuest 3 and
>> 2m in Mongoose RQ.
>>> However I
>>> presume that's on land. How fast do they
>> move in water, their
>>> natural
>>> environment?
>>>
>>> b) What the sensory range of a Gorp? I
>> know they try to find
>>> organic
>>> matter in preference to inorganic as that
>> helps them grow. I
>>> also
>>> presume that they'll go for the highest
>> concentration and they
>>> also seem
>>> to have a taste for POW as well.
>>>
>>> I'm currently running River of Cradles and
>> these questions are
>>> important.
>>>
>>> Besides, I like Gorp. They'll like a
>> gelatinous cube that
>>> makes
>>> sense. :-)
>>>
>>> All the best,
>>>
>>>
>>> Lev
>>>
>>>
>>>
>>>
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