[Runequest] Gorp Question

Paul Cardwell carpgachair at yahoo.com
Fri May 23 15:18:25 UTC 2008


Mythworld has viewed them as being sensitive to
pressure changes in the water and so can zero in on
movement there.  Yes, they are slow, but very
stealthy.  They may even work in small teams (not
quite packs) so at least one has a chance of feeding.

Remember, they encircle their prey with pseudopods and
so give little warning until they engulf.  Being
chaotic, there will be individual exceptions of any of
this.

Paul Cardwell



--- Lev Lafayette <lev at rpgreview.net> wrote:

> 
> Hmmm... If I take up those proposals a gorp's threat
> value would decline
> to almost zero. A 1m/SR movement rate and a sensory
> range of 1 yard
> would mean that the only way it'd get to catch a
> living thing would be
> by accident.
> 
> Regards,
> 
> 
> Lev
> 
> On Thu, 2008-05-22 at 10:23 +0200, Tomas Björklund
> wrote:
> > This is just one man's opinion but ...
> >  
> > a) Use the movement rate in the rule set you use
> for your campaign. In
> > water I would let them either move attached to a
> surface in which case
> > the movement rate is the same as on land, or float
> like a manowar or
> > jellyfish.
> >  
> > b) I would say their sensory range should be a
> yard or so away at the
> > most. if you want to get scientific about it (not
> always a good thing
> > when it comes to fantasy games) you can compare to
> earth creatures.
> > This is a creature with very low speed, and no IQ,
> very much like a
> > jellyfish, amoeba of fungus it eats whatever it
> encounters. Thus it
> > has no need for any senses at all really really,
> or if it has senses
> > wouldn't have a sensory range beyond what it can
> reach immediately,
> > i.e whatever it can reach withing a few seconds.
> This presumes there
> > is some kind of selection involved in it's
> creation. If it is a
> > created being it can conceivably have any
> abilities, like sense power
> > items a kilometer away, but even then if it there
> is a sensible
> > creator at work he/she/it wouldn't give it senses
> it has no use for,
> > i.e. again only let it sense things it stands a
> reasonable chance to
> > get to considering it's total lack of
> intelligence.
> >  
> > Hope this helps.
> > 
> > - Tom.
> >
> > On Wed, May 21, 2008 at 11:49 PM, Lev Lafayette
> <lev at rpgreview.net>
> > wrote:
> >         Hi everyone,
> >         
> >         
> >         I'm sure this has probably been asked
> before.. but
> >         
> >         a) What's the movement rate of a Gorp?
> It's listed as 1-5 in
> >         RuneQuest
> >         1st and 2nd editions, 1 in RuneQuest 3 and
> 2m in Mongoose RQ.
> >         However I
> >         presume that's on land. How fast do they
> move in water, their
> >         natural
> >         environment?
> >         
> >         b) What the sensory range of a Gorp? I
> know they try to find
> >         organic
> >         matter in preference to inorganic as that
> helps them grow. I
> >         also
> >         presume that they'll go for the highest
> concentration and they
> >         also seem
> >         to have a taste for POW as well.
> >         
> >         I'm currently running River of Cradles and
> these questions are
> >         important.
> >         
> >         Besides, I like Gorp. They'll like a
> gelatinous cube that
> >         makes
> >         sense. :-)
> >         
> >         All the best,
> >         
> >         
> >         Lev
> >         
> >         
> >         
> >        
> _______________________________________________
> >         Runequest mailing list
> >         Runequest at rpgreview.net
> >        
>
http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net
> > 
> > _______________________________________________
> > Runequest mailing list
> > Runequest at rpgreview.net
> >
>
http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net
> 
> 
> _______________________________________________
> Runequest mailing list
> Runequest at rpgreview.net
>
http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net
> 



      




More information about the Runequest mailing list