[RQ-Rules] Ambushes

David Smart jurrubin at earthlink.net
Fri Aug 13 14:14:29 UTC 2004


Sandy Peterson wrote a good article on the art of ambush. He brought up the point that even without apparent cover, an ambush can be laid through good use of seemingly open terrain. 

Another aspect of trying to be prepared for ambushes is that of _hyper_alertness. This condition can occur when the potential range of engagement is extremely short. On patrols in the jungles of Viet Nam where ambushes could occur at ranges as close as 10 feet, some guys would get so hyper that they'd fire at innocuous sounds.

Hyperalertness can be just as much a liability as complacency.

Sandy's writeup should still be findable in the list archives. If not, let me know and I'll be happy to repost it.

David

-----Original Message-----
From: Andrew Mellinger <andrew at crashbox.com>
Sent: Aug 13, 2004 8:14 AM
To: "RuneQuest rules discussion." <rq-rules at crashbox.com>
Subject: RE: [RQ-Rules] Ambushes


<snip>
Having a solid barrier helps block sounds as 
well.
<snip>
I don't have military experience with ambushes, except for what happened 
as a kid.  But my limited experience tells me that if the ambushers have 
time, they certainly have the advantage.  I'd probably give a bonus to the 
ambushers.

Also, in game terms, are the ambushees really prepared?  I can't think of 
how many times I've hiked throught he woods trying to pretend I was 
watching for amushes.  Travel is really slow and after a short time, you 
get complacent.  I can imaginge an adventuring party wouldn't do a very 
good job of watching day after day.  I'd probably give them a penalty to 
their scan.




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