[Runequest] Advice Sought re Damage &

Gary Sturgess gazza666 at gmail.com
Thu May 29 23:32:15 UTC 2008


On 30/05/2008, Styopa <styopa1 at gmail.com> wrote:
>
> Which is one of the reasons/ways that I always thought computers would be SO
> GREAT at managing the details of role playing games.  I thought
> (optimistically) that ultimately we could get to the point where a person's
> 'character sheet'  was electronic, and just said "this character has
> chainmail plus padding on his body, with X (insert all sorts of computer
> calculations) result on his move rate, ability to climb, fatigue recovery,
> swimming skill, etc.".

Nothing overly optimistic about that; many MMoGs have those sorts of
calculations. Of course a MMoG makes for a poor GM (at least at
present), but there is nothing that prevents someone designing a game
that has the mechanics delivered as a computer program instead of (or
as well as) a rulebook, but at the current time it seems it's still
not reasonable to assume that gamers bring their laptops to the
session (mine certainly do, and perhaps not coincidentally we're
currently experimenting with creating a game design that DOES go that
sort of level of detail).
-- 
GAZZA




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