[Runequest] Gorp Question
Robert Hoffman
IQuinn at surewest.net
Tue May 27 16:49:25 UTC 2008
Personally I played them as more subterranean creatures, preferring cave
pools or underground rivers (some hidden in the swamps around Ogre Island).
It was for the very reason you mentioned; Pavis had such a strong river
culture and if gorps were common in the main river then it would be devoid
of marine life and boat traffic.
-----Original Message-----
From: runequest-bounces at rpgreview.net
[mailto:runequest-bounces at rpgreview.net] On Behalf Of Roger Benham
Sent: Tuesday, May 27, 2008 7:56 AM
To: RuneQuest Rules
Subject: Re: [Runequest] Gorp Question
Just out of interest then.... since I'm a not a Glorantha user, I assume the
fisherfolk and mariners (Riverers?) of the waterways must have methods for
dealing with gorps. How would they trap them, contain and kill them? Are
they a danger? If you were trawling the riverbed with a net, you'd really
not want to bring a gorp up. If you did (And assuming it didn't just
squelch through the gaps in the net with a faint acidic sizzle...) what
would you, average Joe Fisherman do to kill it without hurting yourself?
Its kinda similar to hauling up a nasty bunch of jellies or a stonefish,
sharks etc.
> Date: Fri, 23 May 2008 10:29:57 -0500
> From: aelarsen at mac.com
> To: runequest at rpgreview.net
> Subject: Re: [Runequest] Gorp Question
>
> To my mind at least, a more Gloranthan way of looking at how a gorp
operates
> is to assume that it senses POW and moves toward it, rather than relying
on
> mundane senses of terrestrial creatures. Thus it has a strong preference
for
> sentient beings over non-sentient beings, and for non-sentient beings over
> simple organic matter. Perhaps its range is equal to the target's POW in
> yards. Thus it can sense stronger beings further away.
> Also remember Zoomer gorps, which move at a rate of 1d3+1.
> Gorp aren't a threat because it's hard to outrun them. They're a threat
> because killing them is difficult. They prefer water, and so are most
> commonly found there, but the best weapon against them is fire. They
damage
> anything that inflicts damage on them, and they slowly destroy armor. They
> are, however, quite vulnerable to Disruption. They are also quite hard to
> spot in water.
>
> Andrew E. Larsen
>
>
> On 5/23/08 10:18 AM, "Paul Cardwell" <carpgachair at yahoo.com> wrote:
>
> > Mythworld has viewed them as being sensitive to
> > pressure changes in the water and so can zero in on
> > movement there. Yes, they are slow, but very
> > stealthy. They may even work in small teams (not
> > quite packs) so at least one has a chance of feeding.
> >
> > Remember, they encircle their prey with pseudopods and
> > so give little warning until they engulf. Being
> > chaotic, there will be individual exceptions of any of
> > this.
> >
> > Paul Cardwell
> >
> >
> >
> > --- Lev Lafayette <lev at rpgreview.net> wrote:
> >
> >>
> >> Hmmm... If I take up those proposals a gorp's threat
> >> value would decline
> >> to almost zero. A 1m/SR movement rate and a sensory
> >> range of 1 yard
> >> would mean that the only way it'd get to catch a
> >> living thing would be
> >> by accident.
> >>
> >> Regards,
> >>
> >>
> >> Lev
> >>
> >> On Thu, 2008-05-22 at 10:23 +0200, Tomas Björklund
> >> wrote:
> >>> This is just one man's opinion but ...
> >>>
> >>> a) Use the movement rate in the rule set you use
> >> for your campaign. In
> >>> water I would let them either move attached to a
> >> surface in which case
> >>> the movement rate is the same as on land, or float
> >> like a manowar or
> >>> jellyfish.
> >>>
> >>> b) I would say their sensory range should be a
> >> yard or so away at the
> >>> most. if you want to get scientific about it (not
> >> always a good thing
> >>> when it comes to fantasy games) you can compare to
> >> earth creatures.
> >>> This is a creature with very low speed, and no IQ,
> >> very much like a
> >>> jellyfish, amoeba of fungus it eats whatever it
> >> encounters. Thus it
> >>> has no need for any senses at all really really,
> >> or if it has senses
> >>> wouldn't have a sensory range beyond what it can
> >> reach immediately,
> >>> i.e whatever it can reach withing a few seconds.
> >> This presumes there
> >>> is some kind of selection involved in it's
> >> creation. If it is a
> >>> created being it can conceivably have any
> >> abilities, like sense power
> >>> items a kilometer away, but even then if it there
> >> is a sensible
> >>> creator at work he/she/it wouldn't give it senses
> >> it has no use for,
> >>> i.e. again only let it sense things it stands a
> >> reasonable chance to
> >>> get to considering it's total lack of
> >> intelligence.
> >>>
> >>> Hope this helps.
> >>>
> >>> - Tom.
> >>>
> >>> On Wed, May 21, 2008 at 11:49 PM, Lev Lafayette
> >> <lev at rpgreview.net>
> >>> wrote:
> >>> Hi everyone,
> >>>
> >>>
> >>> I'm sure this has probably been asked
> >> before.. but
> >>>
> >>> a) What's the movement rate of a Gorp?
> >> It's listed as 1-5 in
> >>> RuneQuest
> >>> 1st and 2nd editions, 1 in RuneQuest 3 and
> >> 2m in Mongoose RQ.
> >>> However I
> >>> presume that's on land. How fast do they
> >> move in water, their
> >>> natural
> >>> environment?
> >>>
> >>> b) What the sensory range of a Gorp? I
> >> know they try to find
> >>> organic
> >>> matter in preference to inorganic as that
> >> helps them grow. I
> >>> also
> >>> presume that they'll go for the highest
> >> concentration and they
> >>> also seem
> >>> to have a taste for POW as well.
> >>>
> >>> I'm currently running River of Cradles and
> >> these questions are
> >>> important.
> >>>
> >>> Besides, I like Gorp. They'll like a
> >> gelatinous cube that
> >>> makes
> >>> sense. :-)
> >>>
> >>> All the best,
> >>>
> >>>
> >>> Lev
> >>>
> >>>
> >>>
> >>>
> >> _______________________________________________
> >>> Runequest mailing list
> >>> Runequest at rpgreview.net
> >>>
> >>
> > http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net
> >>>
> >>> _______________________________________________
> >>> Runequest mailing list
> >>> Runequest at rpgreview.net
> >>>
> >>
> > http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net
> >>
> >>
> >> _______________________________________________
> >> Runequest mailing list
> >> Runequest at rpgreview.net
> >>
> > http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net
> >>
> >
> >
> >
> >
> >
> > _______________________________________________
> > Runequest mailing list
> > Runequest at rpgreview.net
> > http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net
>
>
>
> _______________________________________________
> Runequest mailing list
> Runequest at rpgreview.net
> http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net
_____
Get 5GB of online storage for free! Get it Now!
<http://clk.atdmt.com/UKM/go/msnnkmgl0010000005ukm/direct/01/>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://rpgreview.net/pipermail/runequest_rpgreview.net/attachments/20080527/4963bdec/attachment.htm>
More information about the Runequest
mailing list