[Runequest] Ow being hit with a sword hurts

Robert Hoffman IQuinn at surewest.net
Tue May 27 16:38:55 UTC 2008


Yeah this was another good point; the RQ projectile.  In D&D a bow just felt
like another weapon, but in RQ it was something to be feared.  Gary
mentioned how the lethal a single duck with a crossbow could be, but gather
3-4 archers, some with the ability to fire more the once per round and
you're looking at a good chance of being impaled with each volley; this
encouraged players to both take advantage of ranged combat and think twice
charging an unseen archer (as opposed to running away).

 

Cheers,

Bert  

 

-----Original Message-----
From: runequest-bounces at rpgreview.net
[mailto:runequest-bounces at rpgreview.net] On Behalf Of alan richards
Sent: Tuesday, May 27, 2008 4:38 AM
To: runequest at rpgreview.net
Subject: [Runequest] Ow being hit with a sword hurts

 

FWIW

RQ combat is deadly.
Being big gives you big damage bonus and makes you more deadly
Armour is a massive decider in combat
High skill dues can become dull and at certain levels of near parity become
a test of luck.

I do not see any of these as being unsimulatory (as opposed to unrealistic
which is a strange term)

All of this lead the groups I played with to never have a fair fight.

If I go into melee with a Troll its because I need to touch him to turn him
into a Duck. And I damn well want lots of my mates with me  to keep him
occupied. And if  I can possibly  shoot him from outsie of his range
(ideally with my mates doing likewise) I will.

When I played BRP Sharpe a few years ago Sharpe himself (another PC) was
duelling a damn frog officer and clearly losing so I shot the froggie.


Al

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