[Runequest] Gorp Question
David Cake
dave at difference.com.au
Fri May 23 06:58:04 UTC 2008
At 10:23 AM +0200 22/5/08, Tomas Björklund wrote:
>This is just one man's opinion but ...
>
>a) Use the movement rate in the rule set you use
>for your campaign. In water I would let them
>either move attached to a surface in which case
>the movement rate is the same as on land, or
>float like a manowar or jellyfish.
Some of the variant gorp mentioned in
River of Cradles are fast swimmers. Normal gorp
probably aren't really fast, but might well be as
fast or faster than on land.
>
>b) I would say their sensory range should be a
>yard or so away at the most. if you want to get
>scientific about it (not always a good thing
>when it comes to fantasy games) you can compare
>to earth creatures. This is a creature with very
>low speed, and no IQ, very much like a
>jellyfish, amoeba of fungus it eats whatever it
>encounters. Thus it has no need for any senses
>at all really really, or if it has senses
>wouldn't have a sensory range beyond what it can
>reach immediately, i.e whatever it can reach
>withing a few seconds.
I've heard of some research on things
like box jellyfish family (cubozoa, rather
scyphozoa, any biologists that might know more
than me) that say they basically have sensory
organs that enable them to hunt, despite having
no central nervous system - I think the idea is
that their sensory organs are more or less
directly hooked up to their nervous system,
homing in on movement etc with no more
sophisticated processing.
This more or less matches my
understanding of gorp - that they have some
senses, but no brain, just home in on what they
think is food, with no capability for learning or
understanding. Different gorp might have
different behaviours wired in, gorp are by no
means uniform.
> This presumes there is some kind of selection
>involved in it's creation. If it is a created
>being it can conceivably have any abilities,
>like sense power items a kilometer away, but
>even then if it there is a sensible creator at
>work he/she/it wouldn't give it senses it has no
>use for, i.e. again only let it sense things it
>stands a reasonable chance to get to considering
>it's total lack of intelligence.
Of course, gorp are chaotic, and so need
not make any sense at all in terms of natural
selection if you don't want them too. Given the
race as a whole is a very primal form of chaos,
it makes sense for them to have some biological
plausibillity, but individual gorp that have been
corrupted by later forms of chaos need not make
any sense at all.
Regards
David
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