[Runequest] Gorp Question

Robert Hoffman IQuinn at surewest.net
Thu May 22 22:48:17 UTC 2008


I always treated them as creatures of chaos and thus immune to some of the
logic of natural selection; they were sensitive to vibration (splashing
about in their pond) and aggressive hunters for the source of that vibration
(again the touch of chaos).

Cheers,
Bert

-----Original Message-----
From: runequest-bounces at rpgreview.net
[mailto:runequest-bounces at rpgreview.net] On Behalf Of Lev Lafayette
Sent: Thursday, May 22, 2008 3:20 PM
To: RuneQuest Rules
Subject: Re: [Runequest] Gorp Question


Hmmm... If I take up those proposals a gorp's threat value would decline
to almost zero. A 1m/SR movement rate and a sensory range of 1 yard
would mean that the only way it'd get to catch a living thing would be
by accident.

Regards,


Lev

On Thu, 2008-05-22 at 10:23 +0200, Tomas Björklund wrote:
> This is just one man's opinion but ...
>  
> a) Use the movement rate in the rule set you use for your campaign. In
> water I would let them either move attached to a surface in which case
> the movement rate is the same as on land, or float like a manowar or
> jellyfish.
>  
> b) I would say their sensory range should be a yard or so away at the
> most. if you want to get scientific about it (not always a good thing
> when it comes to fantasy games) you can compare to earth creatures.
> This is a creature with very low speed, and no IQ, very much like a
> jellyfish, amoeba of fungus it eats whatever it encounters. Thus it
> has no need for any senses at all really really, or if it has senses
> wouldn't have a sensory range beyond what it can reach immediately,
> i.e whatever it can reach withing a few seconds. This presumes there
> is some kind of selection involved in it's creation. If it is a
> created being it can conceivably have any abilities, like sense power
> items a kilometer away, but even then if it there is a sensible
> creator at work he/she/it wouldn't give it senses it has no use for,
> i.e. again only let it sense things it stands a reasonable chance to
> get to considering it's total lack of intelligence.
>  
> Hope this helps.
> 
> - Tom.
>
> On Wed, May 21, 2008 at 11:49 PM, Lev Lafayette <lev at rpgreview.net>
> wrote:
>         Hi everyone,
>         
>         
>         I'm sure this has probably been asked before.. but
>         
>         a) What's the movement rate of a Gorp? It's listed as 1-5 in
>         RuneQuest
>         1st and 2nd editions, 1 in RuneQuest 3 and 2m in Mongoose RQ.
>         However I
>         presume that's on land. How fast do they move in water, their
>         natural
>         environment?
>         
>         b) What the sensory range of a Gorp? I know they try to find
>         organic
>         matter in preference to inorganic as that helps them grow. I
>         also
>         presume that they'll go for the highest concentration and they
>         also seem
>         to have a taste for POW as well.
>         
>         I'm currently running River of Cradles and these questions are
>         important.
>         
>         Besides, I like Gorp. They'll like a gelatinous cube that
>         makes
>         sense. :-)
>         
>         All the best,
>         
>         
>         Lev
>         
>         
>         
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